Experienced Game Developer, passionate about technology and programming. Having worked in various multidisciplinary teams, I have learnt how to clearly communicate with others and achieve high quality projects. I am eager to work like minded creative individuals and I am willing to complete any task doing my best.

PORTFOLIO

Mafia III: Definite Edition

Project Description

Mafia III is an action-adventure video game developed by Hangar 13 and published by 2K Games. It is the sequel to Mafia II and the third installment in the Mafia series. Set within the fictional city of New Bordeaux (based on New Orleans) in 1968, the story follows former criminal and Vietnam veteran Lincoln Clay, who is forced to return to a life of crime to help his adoptive family settle problems with the local branch of the Mafia. After the Mafia betray and murder his family, Lincoln embarks on a quest for revenge while slowly building a criminal empire and seizing power from other criminal organisations in the city. I was in charge of asset management, tools coding and general performance.


Accomplishments

  • Curate and fixing for 3D pipeline multi-tasks and external asset endpoints
  • Creating metadata for performing indexing of props and materials
  • Optimizing and debugging for store asset visualization
  • Working closely with the art department by develop data table
  • Coding & adaptation on mesh merging and perfromance tools

PGA Tour 2K21

Project Description

PGA Tour 2K21 is a sports video game developed by HB Studios and published by 2K Sports for Stadia, Microsoft Windows, Nintendo Switch, PlayStation 4 and Xbox One. A relaunch of The Golf Club series under the 2K Sports branding, the game is the successor to 2018's The Golf Club 2019 featuring PGA Tour, and the second game in the overall series to be licensed by the PGA Tour.

Accomplishments

  • Fixing props for visualization and miscelaneous
  • Labels Optimization and Asset structure setup in engine
  • Combine, Blend and Atlas generation on textures and materials for high performing visualization
  • Indexing 3D pipeline workflows for ensuring high fidelity example assets in multi-use asset stores in-game


Business City

Project Description

Interaction platform MMORPG style for massive events, more focused on enterprises and universities for international solutions, +700 recurrent players, +5000 registrations, playful and amazon web services-based solution, I had the pleasure to develop the data structure of the cloud solution for connection, matchmaking, conferences database structure, mirror networking configuration for mainly TCP client and host multiplayer connection and also WebRTC based connection for WebGL solution, also the chance to participate in customizing character configuration, gameplay for interaction between players, chat to WhatsApp, web-based voice and text chat, made with Unreal Engine

Accomplishments:

  • Relational and not relational database structures mediated by cloud services
  • Networking dynamics for fluid movement of characters in real-time
  • +700 players at the same room with alternative room matchmaking when reaching the bandwidth limit
  • Manageable realtime information and links for different kinds of events, meetings, conferences, content, and users info
  • Multiplatform solution pipeline for android, iOS, Windows and Mac

InClouds - Work safety on heights

Project Description

VR roll game interacting 3D experience for oculus rift and quest devices, made with Unity 3D, focused on learning the demands for security local regulations for practicing jobs on heights, based on basic input system of XR interactions made by unity, getting rid of obstacles and choosing the right protection items for the job, mixed with self-made animations for climbing stairs

Accomplishments:

  • VR general use input system
  • Implementation of technical strategies to reduce dizziness
  • User login supported in Playfab to save user´s standings
  • VR animation ready models
  • Level design

Koffio Run

Project Description

Arcade game runner type where you play as a rooster that runs through the way of a rural zone filled with coffee grains you have to get at all cost to recover the uncle Kenny´s major secrets to get the best organic coffee no one else has ever created! Made with Unity 3D, Koffio has it´s log in and offline version, leaderboard where you can try to beat your friends, get powers to your inventory at the store and change your character appearance

Accomplishments:

  • Character customizable database system
  • Assetbundle based architecture for fast and easy updates
  • Local and cloud database interacting architecture for saving and refreshing player profile´s standings
  • Animation, texturing and retopology of characters and special items
  • Original sound implementation
  • Random quest system´s implementation
  • Powe-up system

Powey

Project Description

POWEY is a game developed by WayTIC, we will help create good habits of consumption of electricity. In the story, Wey, the main character starts located in 2030, a chaotic future in which no resources, as Wey explores the deserted city meets Dr. Watt, a scientist who has lived all change and deterioration planet; He lived there struggled to build a time machine, thus, be able to travel heavy and prevent the destruction of the world; but there is a new problem, as water is scarce, can not generate the energy needed to fill the battery of the machine, this is where the adventure begins, you must help Wey generate energy manually at level 0, in order to allow Wey travel to our present (2018). Wey will not rest, begin to make the necessary changes to save the world; as you pass levels, change the setting, from a house to reach the entire city and go on the way to strengthen your skills and habits of energy consumption, which can also be applied in real life.
You can also get powers that will get faster to the finish and have a much greater environmental impact!
After each level fast trivia responds to reinforce your learning.

Accomplishments

  • 2D animation and action controllers
  • Layered interactions
  • 2D animation and transitions
  • Multiple 2D coroutine mediated dinamics
  • UI/UX pipeline implementation


PYLOS quiz app

Project Description

Quiz app developed to enhance cultural impact related to general knowledge, where with certain amount of right answers you had the chance to give a color for a child with low resources. Made with Unreal Engine

Accomplishments:

  • Quizz app engine made from scratch
  • Leaderboards with log in supported in Playfab
  • Gameplay based on timer and playerprefs for scores
  • Dynamic UI - score realtime changes
  • Statistics with relational databases

AR/VR Eco project

Project Description

Mobile AR/VR app with documents and markers in physical energy plant factory for enhancing secure practices, learning of rules and visualization of 3d models from physical structures, tutorials, and manufacture manuals through pdf visualizer

Business with more than 1000+ employees, PHP database intranet connection, C# based solution available on android and iOS, +100 markers for 3D models visualization and PDF lecture related to machines on the field, made with Unity 3D, mainly focused on labor security and social enterprise responsibility, supported on an expert on the field simulated content, highly modulated, where we also I made the game design document and gameplay consultation process.

Accomplishments

  • 3D model visualizer solution from scratch
  • PDF viewer asset fixed to be responsive
  • Log in supported access from reemote enterprise API connection
  • Multiple 3D markers interaction at same time
  • Solution structured in different modules functional together and apart

¿Looking for a programmer focused on making the difference?