SANTIAGO SANCHEZ



Contact

(+57) 321 503 2579

santiagoasanchezd@gmail.com


Skills

  • Multiplayer networking
  • Virtual reality dynamics
  • 2D / 3D animation controllers
  • Database managment
  • Interaction dynamics

Languages

  • English - Bilingual
  • Spanish - Native
  • French - Conversational
  • German - Intermediate

Work Philosophy

Being always open to hear about new ideas, to give fresh perspectives and to keep looking for what could be done better, more than a pipeline is a reason for keep moving further every day, to get things done as good as we can for them to persevere.


Hobbies

Love reading, playing videogames, learning languages, to do research, medicine, family time, nature, playing guitar, beer & karaoke.



Education

3D Modelling & Animation - Unitecnica

Colombia | Manizales (Jan 2014 - Jul 2017)

Bachelor of Technology (BTech)

This is were I learned the basics of 3Ds Max for modeling, texturing, animation, retopology and optimization, Maya for rendering, animation, film and materials, Unity and Unreal for development, Zbrush for organic modeling, retopology and texturing, Substance painter for PBR multi-texture materials, Photoshop, Illustrator for logos, UI elements and photo-editing, android studio, git and github.

Medicine Degree - Caldas University

Colombia | Manizales (Aug 2015 - January 2022)


Software

  • Unity (7 years)
  • Unreal Engine (5 years)
  • GitHub (5 years)
  • Plastic SCM (5 years)
  • Unity collaborate (5 years)
  • TensorFlow (3 years)
  • 3Ds Max (7 years)
  • Photoshop (7 years)
  • Illustrator (7 years)
  • Maya (5 years)
  • ZBrush (5 years)
  • Blender (2 years)
  • Substance painter (4 years)
  • Marvelous designer (2 years)
  • Adobe Animate (3 years)
  • PowerBI (3 years)

Technologies

  • C# (7 years)
  • Phyton (4 years)
  • C++ (5 years)
  • HTML (3 years)
  • AWS (2 years)
  • Google cloud (2 years)
  • Azure (2 years)
  • SQL (2 years)
  • PlayFab services (2 years)
  • Photon services (2 years)
  • Git (3 years)
  • Oculus Rift (3 years)
  • Oculus quest (2 years)
  • HTC Vive (3 years)

Summary


I am an experienced Game Developer, passionate about technology and programming. Having worked in various multidisciplinary teams, I have learnt how to clearly communicate with others and achieve high quality projects. I am eager to work like minded creative individuals and I am willing to complete any task doing my best.

I have various adaptable skills as I am highly organised, time efficient and versatile. This versatility means that I am flexible looking forward to objectives, C# programmer, blueprints oriented programmer with focus in Unreal Engine, with formal education in 3D Modelling, 2D Art and animation. I am also self motivated and often work on personal mobile and VR projects and ideas.


Professional Experience

Universidad Nacional de Colombia - Programming Professor / Game Development Supervisor

Colombia | Manizales (Dec 2022 - Present)

The National University, ranked as the best university of the country, had the chance to manage the process of creation of multiple inside minimum viable projects and enterprise spin-off related business solutions related with augmented reality, mixed reality and virtual reality for different audiences, giving courses of good code practices, architecture patterns, technical debt, project management, and different technologies for daily software development in Unity 3D and Unreal Engine.

Accomplishments:

  • Implemented a general workflow pipeline for agile methodologies in MVP development for Unity and Unreal Engine.
  • Developed style sheets for programming and artistic general common language.
  • Recorded series of async learning for Unity and Unreal Engine generalistics.
  • Taught seminars for different profiles of majors through multiple methodologies focused on Lean Startup and Design Thinking implementation

Tech stack: Unity 3D / Unreal Engine / C# / C++ / ARCore / ARkit / Zappar / Vuforia / Oculus quest / HoloLens 2 / Playfab / Normcore / MySQL / PostgreSQL / NodeJS / Git / GitLab / Plastic SCM / Azure Cloud Services / Google Cloud Services / AWS / Playfab / NormCore / MongoDB / Docker / Slack / Trello / Scrum

Senior Game Developer

Remote (Sept. 2020 - Present)

Management for arcade game development pipelines, MMORPG platforms multiplayer architectures and graphical resource optimization with teams from different countries through of game developer, technical artist and project manager roles, indie teams mainly at prototype and polishing stages.

Accomplishments:

  • Management of art/tech indie team for fast iterating arcade games

  • Advertisement systems implementation

  • Multi-device UI/UX Q&A management

  • Arcade input modular asset creation

  • Profiling and post-processing based optimization process for graphical uniform solutions

  • MeshCombine, Atlas textures, LODs and Impostors creation and management

  • Main character rig fixing for aditional animations and animation tree management

  • Weapons rigging and animation trees management


Tech stack: Unity 3D / Unreal Engine / C# / C++ / Android / iOS / XCode / ShaderGraph / Trello / GitLab / GitHub / YODO1 / Playfab / Scrum

Globant - Technical Artist

Remote (June 2022 - Sept. 2022)


Globant is a digital native company where engineering, design and innovation meet to reach large scale. More than 26,000 professionals and are present in 21 countries working for companies such as Google, Rockwell Automation, Electronic Arts and Santander, among others. They were named "Worldwide Leader in CX Improvement Services" by the IDC MarketScape report. They are a case study at Harvard, MIT and Stanford. They are members of the Cybersecurity Tech Accord. At Globant, they believe that an inclusive culture and diverse environment makes them stronger. They are an equal opportunity employer (EOE M/F/D/V), seeking to create a place of inspiration and growth for all without discrimination based on race, color, religion, national origin, sexual orientation, age, marital status, disability, gender identity or veteran status. Their purpose is to make Globant a respectful, safe and inclusive workplace for all Globers, where gender equality, cultural diversity and inclusion are central to their DNA.Accomplishments:

  • Structured asset management follow up strategy for metadata labeling and storage
  • Managed constant communication with remote client teams
  • Implemented plug-ins architecture for asset metada management
  • Management of asset control and in-store asset listing for effective search and classification

Tech stack: Unity3D / Maya / 3DSmax / MaxScript / Lua / C++ / PostgreSQL / jQuery / MySql / AWS / Docker / Photoshop / GitHub

Wulf Games - Senior Game Developer

Colombia | Manizales (Oct 2020 - May 2022)

Indie studio focused on making videogames with high production value and high standards, aiming to engage players with new and fresh stories and characters inspired by ancient cultures and mythology.

Accomplishments:

  • Ensured the quality, order and proper documentation of the code, following the project architecture and the programming quality standards.
  • Tech/Art team management for networking architectures
  • Relational and not relational database architecture modeling
  • Unreal Engine/Unity 3D core mechanics programming
  • Multi-device agile methodologies-guided deployment
  • REST-API management
  • Playfab networking administrable addressables system for runtime deploy of content
  • General performance optimization
  • Camera dynamic system with cinemachine general implementation

Tech stack: Unreal Engine / Unity 3D / Android / iOS / WebRTC / WebGL / PlayFab / Azure Cloud Services / MySQL / JSON

Waytic SAS - Mid Senior Developer

Colombia  |  Manizales (May 2017 - Nov 2021)

Waytic is a experienced company that uses advanced technologies such as Virtual Reality and Augmented Reality in order to strengthen business processes applied to : Productivity, Marketing, Innovation, Education, among others.
In the creation of products they use their own gamification methodology which seeks to generate behaviors in people quickly and efficiently allowing them to increase productivity and competitiveness in the company.


Accomplishments:

  • Developed, optimized and maintained web/mobile games using Unity3D and Unreal Engine, including Core Mechanics, Gameplay areas.
  • Ensured the quality, order and proper documentation of the code, following the project architecture and the programming quality standards.
  • Worked closely with departments from other disciplines to analyze requirements, define milestones and generate solutions in order to ensure the production of project features successfully and an organized work pipeline.
  • Participated in code reviews and optimization, provided feedback and technical guidance for other developers on the team, so as to continually improving the development environment and also different work practices.

Tech stack: Unity 3D / Unreal Engine / C# / C++ / PlayFab / Normcore / AWS / NodeJS / AR Core / AR Kit / Vuforia / Zappar / Android / iOS / WebGL / 3Ds Max / Maya / Substance Painter / XCode / Scrum / Trello / Jira / Git / GitHub