SANTIAGO SANCHEZ
Contact
Skills
- Multiplayer networking
- Virtual reality dynamics
- 2D / 3D animation controllers
- Database managment
- Interaction dynamics
Languages
- English - Bilingual
- Spanish - Native
- French - Conversational
- German - Intermediate
Work Philosophy
Being always open to hear about new ideas, to give fresh perspectives and to keep looking for what could be done better, more than a pipeline is a reason for keep moving further every day, to get things done as good as we can for them to persevere.
Hobbies
Love reading, playing videogames, learning languages, to do research, medicine, family time, nature, playing guitar, beer & karaoke.
Education
3D Modelling & Animation - Unitecnica
Colombia | Manizales (Jan 2014 - Jul 2017)
Bachelor of Technology (BTech)
This is were I learned the basics of 3Ds Max for modeling, texturing, animation, retopology and optimization, Maya for rendering, animation, film and materials, Unity and Unreal for development, Zbrush for organic modeling, retopology and texturing, Substance painter for PBR multi-texture materials, Photoshop, Illustrator for logos, UI elements and photo-editing, android studio, git and github.
Medicine Degree - Caldas University
Colombia | Manizales (Aug 2015 - January 2022)
Software
- Unity (7 years)
- Unreal Engine (5 years)
- GitHub (5 years)
- Plastic SCM (5 years)
- Unity collaborate (5 years)
- TensorFlow (3 years)
- 3Ds Max (7 years)
- Photoshop (7 years)
- Illustrator (7 years)
- Maya (5 years)
- ZBrush (5 years)
- Blender (2 years)
- Substance painter (4 years)
- Marvelous designer (2 years)
- Adobe Animate (3 years)
- PowerBI (3 years)
Technologies
- C# (7 years)
- Phyton (4 years)
- C++ (5 years)
- HTML (3 years)
- AWS (2 years)
- Google cloud (2 years)
- Azure (2 years)
- SQL (2 years)
- PlayFab services (2 years)
- Photon services (2 years)
- Git (3 years)
- Oculus Rift (3 years)
- Oculus quest (2 years)
- HTC Vive (3 years)
Summary
I am an experienced Game Developer, passionate about technology and programming. Having worked in various multidisciplinary teams, I have learnt how to clearly communicate with others and achieve high quality projects. I am eager to work like minded creative individuals and I am willing to complete any task doing my best.
I have various adaptable skills as I am highly organised, time efficient and versatile. This versatility means that I am flexible looking forward to objectives, C# programmer, blueprints oriented programmer with focus in Unreal Engine, with formal education in 3D Modelling, 2D Art and animation. I am also self motivated and often work on personal mobile and VR projects and ideas.
Professional Experience
Universidad Nacional de Colombia - Programming Professor / Game Development Supervisor
Colombia | Manizales (Dec 2022 - Present)
The National University, ranked as the best
university of the country, had the chance to manage the process of
creation of multiple inside minimum viable projects and enterprise
spin-off related business solutions related with augmented reality,
mixed reality and virtual reality for different audiences, giving
courses of good code practices, architecture patterns, technical debt,
project management, and different technologies for daily software
development in Unity 3D and Unreal Engine.
Accomplishments:
- Implemented a general workflow pipeline for agile methodologies in MVP development for Unity and Unreal Engine.
- Developed style sheets for programming and artistic general common language.
- Recorded series of async learning for Unity and Unreal Engine generalistics.
- Taught seminars for different profiles of majors through multiple methodologies focused on Lean Startup and Design Thinking implementation
Tech stack: Unity 3D / Unreal Engine / C# / C++ / ARCore / ARkit / Zappar / Vuforia / Oculus quest / HoloLens 2 / Playfab / Normcore / MySQL / PostgreSQL / NodeJS / Git / GitLab / Plastic SCM / Azure Cloud Services / Google Cloud Services / AWS / Playfab / NormCore / MongoDB / Docker / Slack / Trello / Scrum
Senior Game Developer
Remote (Sept. 2020 - Present)
Management for arcade game development
pipelines, MMORPG platforms multiplayer architectures and graphical
resource optimization with teams from different countries through of
game developer, technical artist and project manager roles, indie teams
mainly at prototype and polishing stages.
Accomplishments:
Management of art/tech indie team for fast iterating arcade games
Advertisement systems implementation
Multi-device UI/UX Q&A management
Arcade input modular asset creation
Profiling and post-processing based optimization process for graphical uniform solutions
MeshCombine, Atlas textures, LODs and Impostors creation and management
Main character rig fixing for aditional animations and animation tree management
Weapons rigging and animation trees management
Tech
stack: Unity 3D / Unreal Engine / C# / C++ / Android / iOS / XCode /
ShaderGraph / Trello / GitLab / GitHub / YODO1 / Playfab / Scrum
Globant - Technical Artist
Remote (June 2022 - Sept. 2022)
Globant is a digital native company where
engineering, design and innovation meet to reach large scale. More than
26,000 professionals and are present in 21 countries working for
companies such as Google, Rockwell Automation, Electronic Arts and
Santander, among others. They were named "Worldwide Leader in CX
Improvement Services" by the IDC MarketScape report. They are a case
study at Harvard, MIT and Stanford. They are members of the
Cybersecurity Tech Accord. At Globant, they believe that an inclusive
culture and diverse environment makes them stronger. They are an equal
opportunity employer (EOE M/F/D/V), seeking to create a place of
inspiration and growth for all without discrimination based on race,
color, religion, national origin, sexual orientation, age, marital
status, disability, gender identity or veteran status. Their purpose is
to make Globant a respectful, safe and inclusive workplace for all
Globers, where gender equality, cultural diversity and inclusion are
central to their DNA.Accomplishments:
- Structured asset management follow up strategy for metadata labeling and storage
- Managed constant communication with remote client teams
- Implemented plug-ins architecture for asset metada management
- Management of asset control and in-store asset listing for effective search and classification
Tech stack: Unity3D / Maya / 3DSmax / MaxScript / Lua / C++ / PostgreSQL / jQuery / MySql / AWS / Docker / Photoshop / GitHub
Wulf Games - Senior Game Developer
Colombia | Manizales (Oct 2020 - May 2022)
Indie studio focused on making videogames with
high production value and high standards, aiming to engage players with
new and fresh stories and characters inspired by ancient cultures and
mythology.
Accomplishments:
- Ensured the quality, order and proper documentation of the code, following the project architecture and the programming quality standards.
- Tech/Art team management for networking architectures
- Relational and not relational database architecture modeling
- Unreal Engine/Unity 3D core mechanics programming
- Multi-device agile methodologies-guided deployment
- REST-API management
- Playfab networking administrable addressables system for runtime deploy of content
- General performance optimization
- Camera dynamic system with cinemachine general implementation
Tech stack: Unreal Engine / Unity 3D / Android / iOS / WebRTC / WebGL / PlayFab / Azure Cloud Services / MySQL / JSON
Waytic SAS - Mid Senior Developer
Colombia | Manizales (May 2017 - Nov 2021)
Waytic is a experienced company that uses
advanced technologies such as Virtual Reality and Augmented Reality in
order to strengthen business processes applied to : Productivity,
Marketing, Innovation, Education, among others.
In
the creation of products they use their own gamification methodology
which seeks to generate behaviors in people quickly and efficiently
allowing them to increase productivity and competitiveness in the
company.
Accomplishments:
- Developed, optimized and maintained web/mobile games using Unity3D and Unreal Engine, including Core Mechanics, Gameplay areas.
- Ensured the quality, order and proper documentation of the code, following the project architecture and the programming quality standards.
- Worked closely with departments from other disciplines to analyze requirements, define milestones and generate solutions in order to ensure the production of project features successfully and an organized work pipeline.
- Participated in code reviews and optimization, provided feedback and technical guidance for other developers on the team, so as to continually improving the development environment and also different work practices.
Tech stack: Unity 3D / Unreal Engine / C# / C++ / PlayFab / Normcore / AWS / NodeJS / AR Core / AR Kit / Vuforia / Zappar / Android / iOS / WebGL / 3Ds Max / Maya / Substance Painter / XCode / Scrum / Trello / Jira / Git / GitHub